This role is now much more Silvanus', though in the Moonshae Isles Chauntea is still worshipped as Jannath. Chauntea has battled deities, who seek to desecrate and expunge nature, and she opposes "evil" deities such as Malar and Bane, and views the latter's resurgence as portentous.īefore her days as the "Great Mother", she is said to have been named Jannath, and in her early days, she frequented places of overgrown nature, wilderness and packs of animals. Selûne favored her and nurtured her with her light, with the help of Mystra. She has a dizzying array of spells, and is 30th level caster.Ĭhauntea as estimated to be one of the eldest gods in Faerûn-she was born when Toril was created by the primeval battles between Shar and Selûne. She can create any magical item that summons creatures, or elementals. She can reflexively, annul the senses of deities below her rank (e.g. She is said to be able to see at a distance of approximately twenty miles. She is not predisposed to violence, but on the occasions that she has found herself in danger, she has managed to defend herself from evildoers.Īs Chauntea is immortal, she automatically is the recipient of the best result on any attack roll she makes. Her clergy's favored weapon is thus a scythe. She wields a scythe made of grain, which acts as both a walking stick and weapon. Commonplace depictions of her are usually of a maternal, middle-aged woman with white, flowing hair, with a radiant face. She resents destruction or obliteration of any sort, and in this light, she is seen therefore as a benevolent and loving deity.Ĭhauntea's symbol, as mentioned above, is a blooming rose on a radiated wreath of golden grain. Her alignment is mirrored by her dogma, which, summarized, states that growth and fertility are conducive to the natural cycle of life. The clerics of Chauntea must subscribe to the alignments typified by their deities, and in this case, there is no exception, since all clerics must be either Chaotic Good, Lawful Good, True Neutral, or Neutral Good. Chauntea herself is a "Benefactor", or Neutral Good. Her home plane is the House of Nature and her Third Edition D&D domains are Animal, Earth, Good, Plant, Protection, and Renewal.Īlignment refers to the moral continuum of all characters and societies in the game of role-playing game Dungeons & Dragons. Her symbol is a blooming rose on a sunburst wreath of golden grain. It is contended that her hand guided those of mortality to give up the sceptical nature of the gatherer for the maintenance of the fields. She is loving deity, advising the denizens of the world of Toril on how to maintain nature, to ensure its conservation. 4.2.1 Denominations with the holy orderĬhauntea is a Neutral Good greater deity.Her most despised enemy is Talona, the lady of pestilence, since she has a disposition to wreak suffering, disease and decay upon the natural world. In some sense Chauntea is the manifestation of the earth itself-the avatar of Abeir-Toril. Some of her worshippers claim that her divine glimmer gave life to the natural world, and some contend that she is the creator and source of all mortal races. She is goddess of agriculture, plants cultivated by humans, farmers, gardeners, and summer. Chauntea is a parallel deity to Silvanus, who is considered the god of wild nature, whilst Chauntea herself is seen as being the embodiment of all things agrarian or agricultural. Ed Greenwood created Chauntea for his home Dungeons & Dragons game, loosely inspired by the Greek deity Demeter. The Great Mother, the Grain Goddess, EarthmotherĪgriculture, plants cultivated by humans, farmers, gardeners, summerĪnimal, Earth, Good, Plant, Protection, RenewalĬhauntea, The Grain Goddess, The Great Mother or Earthmother, is a fictional deity of the Forgotten Realms campaign setting, for the Dungeons and Dragons fantasy role-playing game.
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